Thankfully no, but I believe it. There were a lot of people there.
Someone explored Infotron deeply enough to discover a few easter eggs in the level designs, including (apparently) my own signature:
It took real work to do this! It’s not possible to see portions of levels that are “out of bounds” in the game itself. Whoever did the work had to reverse engineer the level format, write code to fully render each level, and then actually examine each image in detail. That’s quite some effort for a (long-forgotten?) 25-year-old shareware game.
Yesterday was moodily wet and dark in Seattle. I hit record and this moody… cheese emerged. Sometimes you just gotta go with the cheese:
I’ve been working on a new project with Ben Gilbert at PSL!
It’s called Kimberlite. Our mission is to give podcasters superpowers. We’re starting with a power that we’ve always wanted for ourselves: the ability to ask fans for money, and collect it, without making anybody jump through hoops. Like, zero hoops: tap the “join now” button, authenticate with Face ID, and you’re done.
If you’re a podcaster and you’re interested in direct monetization, definitely say hi.