The force of a kitty’s paws is measured in mewtons.
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"text": "The force of a kitty\u2019s paws is measured in mewtons."
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"published": "2022-04-14T21:00:39-04:00",
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"html": "<p>I recently rewatched <a href=\"https://hannahgadsby.com.au/\">Hannah Gadsby</a>\u2018s two Netflix specials, <a href=\"https://www.youtube.com/watch?v=5aE29fiatQ0\"><em>Nanette</em></a> and <a href=\"https://www.youtube.com/watch?v=ziIwxPCeByU\"><em>Douglas</em></a>. I\u2019ve linked here to the trailers for each of these specials but the trailers don\u2019t hint at the brilliance of Gadsby\u2019s work. If you haven\u2019t seen them, these specials are worth your time. Full disclosure: I think Hannah Gadsby is a comic genius. Here\u2019s why: she is such a master of her discipline that she is able to explain her discipline\u2019s tools, methodologies, and ways of engaging with the world to her audience, subvert those tools, methodologies, and ways of engaging with the world but still achieve her disciplinary goals. Brilliant!</p>\n<p><em>Nanette</em> is ground-breaking. Some have called it \u201c<a href=\"https://www.vulture.com/2018/09/post-comedy-how-funny-does-comedy-need-to-be.html\">post-comedy</a>.\u201d Daniel Feinberg of <a href=\"https://www.hollywoodreporter.com/tv/tv-news/nanette-set-it-up-michelle-wolf-netflix-discovery-syndrome-1123160/\"><em>The Hollywood Reporter</em></a> calls it \u201ca detailed summation of joke construction that could be a textbook on its own.\u201d Gadsby talks about why laughter is good. Laughter releases tension and holding tension in the human body is not a good thing. And because laughing is infectious, you release more tension when you laugh with other people than you would if you laugh alone. A joke is just two things, needs two things to work: a setup and a punch-line. \u201cIt is essentially a question with a surprise answer,\u201d she says. As a comic, her job is to \u201cartificially inseminate\u201d the question, the setup, with tension. And the surprise answer, the punchline, releases the tension by making the audience laugh. She is so good at it, she says, because that tension relief has been a survival tactic for her whole life. I won\u2019t go on to spoil what she talks about for the rest of the special. It just needs to be experienced. It is profound.</p>\n<p>As ground-breaking and profound as <em>Nanette</em> is, I think <em>Douglas</em> is an even better illustration of Gadsby\u2019s mastery of her discipline. She talks about the criticisms she heard about <em>Nanette</em>. Those who didn\u2019t like it said it wasn\u2019t funny, that it was a lecture rather than a comedy show, that Gadsby herself isn\u2019t funny. In <em>Douglas</em>, Gadsby leans into those criticisms to prove that she knows exactly what she\u2019s doing. She starts the show with a synopsis of everything she\u2019s going to do in the show and exactly how the audience is going to react. She even says she\u2019s going to give a lecture in the middle of the show. She then does exactly what she said she was going to do and despite having been given the synopsis, the audience reacts just as she said they would. And her lecture is hilarious. This comedian understands comedy and how to make people laugh, even when she\u2019s subverting the conventions of comedy.</p>\n<p>In the Cluster Pedagogy Learning Community (CPLC), we talk a lot about how to engage our students in interdisciplinary work. Our colleague Abby Goode, in her article <a href=\"https://hybridpedagogy.org/slow-interdisciplinarity/\"><em>Slow Interdisciplinarity</em>,</a> writes that interdisciplinarity \u201c<em>entails a metacognitive awareness of one\u2019s own discipline, and an ability to explain that discipline to others.\u201d </em>That is, in order to engage in interdisciplinary work, our students need to be able to explain their disciplines. We need to help our students understand our disciplines so well that they can articulate the tools, methodologies, and ways of engaging with the world utilized by the discipline, much like Gadsby does with comedy.</p>\n<p>We have just created a new <a href=\"https://www.plymouth.edu/academics/undergraduate-academic-programs/game-design/\">Game Design major</a> at PSU and so I\u2019ve been thinking about this question for this new (to us) discipline. I don\u2019t have a full answer yet but here are some initial thoughts. Game design takes some of its tools and methodologies from computer science and some from art (as well as other disciplines but I\u2019ll stick with these two to start). I haven\u2019t even completely thought through these questions with respect to computer science and art.</p>\n<p>One of the major tools that computer scientists use that is important to game designers is <a href=\"https://stackify.com/oop-concept-abstraction/\">abstraction</a>. This is the idea that we want to hide (or sometimes remove) details that we deem unnecessary so that we can focus and build on whatever system we currently have. For example, as I type this blog post, I don\u2019t need to understand how the blog software works. Those details are hidden from me. If I am the author of the blog software, I don\u2019t need to understand how the operating system (Windows for the machine I\u2019m working on) works. Those details are hidden from me. If I am the author of the operating system, I don\u2019t need to know how the electronics of the hardware works. Those details are hidden from me. These levels of abstraction are useful because they allow more and more complex logic to be developed.</p>\n<p>Computer scientists are <a href=\"https://thesystemsthinker.com/systems-thinking-what-why-when-where-and-how/\">system thinkers</a>. We think about the world in terms of systems, made up of parts that interact with each other to create the working system. We are good at breaking those systems down into their parts to understand how they work individually and then putting them back together to understand how they interact to create the working system. When the system doesn\u2019t work as we want it to, we pull it apart to try to figure out where the problem is. (Sometimes we are so well-trained to do this that we try to apply the method to our interpersonal relationships and the problems we find there. I can tell you from experience that it doesn\u2019t work very well but that\u2019s a story for another time.)</p>\n<p>When we put these two ideas together, abstraction and systems thinking, we are able to build models of the world. For example, in game design, we might build an in-game world that models the weather patterns of the real world. This model won\u2019t match the real world exactly because including all of the details (even if we knew them all) would be too computational-intensive to work fast enough on our computers to give a good game experience. So we leave some details out. Which we leave out depends on what we think is most important in weather systems. No model is perfect. As an aside, I see this as similar to using metaphor. The objects we\u2019re comparing in a metaphor have some things in common and other things that are different. But we hope that the commonalities help illuminate what we\u2019re talking about. I think of software systems as implementations of metaphors for the real world. We run into trouble when we come to think of the software systems as completely accurate representations of the real world. But I digress.</p>\n<p>So I will want game design students to understand that their games are models of the real world, that they are making statements about the details of the world they think are important and which are not important. So we will talk about abstraction and systems thinking.</p>\n<p><a href=\"https://simplicable.com/new/creative-processes\">Creative processes</a> are also important tools for game design. Students need to understand how to generate ideas, work on implementing those ideas, get feedback on the ideas, and generate ideas about how to revise their work in response to the feedback. (This is called the iterative game design process.) We will talk about where ideas come from and how to capture them. We will talk about divergent and convergent thinking, brainstorming, critiquing, prototyping, and play-testing. We will talk about how these processes are non-linear and that many of the stages may need to be revisited over and over.</p>\n<p>I have not yet completely articulated for myself the tools, methodologies, epistemologies, and ways of engaging with the world that comprise the game design discipline. My research suggests that maybe nobody else has done this yet either. But Hannah Gadsby gives me hope that it can be done and that the effort is worthwhile.</p>\n<p>The featured image is the official poster for <em>Nanette</em>, taken from <a href=\"https://en.wikipedia.org/wiki/Hannah_Gadsby:_Nanette\">https://en.wikipedia.org/wiki/Hannah_Gadsby:_Nanette</a></p>",
"text": "I recently rewatched Hannah Gadsby\u2018s two Netflix specials, Nanette and Douglas. I\u2019ve linked here to the trailers for each of these specials but the trailers don\u2019t hint at the brilliance of Gadsby\u2019s work. If you haven\u2019t seen them, these specials are worth your time. Full disclosure: I think Hannah Gadsby is a comic genius. Here\u2019s why: she is such a master of her discipline that she is able to explain her discipline\u2019s tools, methodologies, and ways of engaging with the world to her audience, subvert those tools, methodologies, and ways of engaging with the world but still achieve her disciplinary goals. Brilliant!\nNanette is ground-breaking. Some have called it \u201cpost-comedy.\u201d Daniel Feinberg of The Hollywood Reporter calls it \u201ca detailed summation of joke construction that could be a textbook on its own.\u201d Gadsby talks about why laughter is good. Laughter releases tension and holding tension in the human body is not a good thing. And because laughing is infectious, you release more tension when you laugh with other people than you would if you laugh alone. A joke is just two things, needs two things to work: a setup and a punch-line. \u201cIt is essentially a question with a surprise answer,\u201d she says. As a comic, her job is to \u201cartificially inseminate\u201d the question, the setup, with tension. And the surprise answer, the punchline, releases the tension by making the audience laugh. She is so good at it, she says, because that tension relief has been a survival tactic for her whole life. I won\u2019t go on to spoil what she talks about for the rest of the special. It just needs to be experienced. It is profound.\nAs ground-breaking and profound as Nanette is, I think Douglas is an even better illustration of Gadsby\u2019s mastery of her discipline. She talks about the criticisms she heard about Nanette. Those who didn\u2019t like it said it wasn\u2019t funny, that it was a lecture rather than a comedy show, that Gadsby herself isn\u2019t funny. In Douglas, Gadsby leans into those criticisms to prove that she knows exactly what she\u2019s doing. She starts the show with a synopsis of everything she\u2019s going to do in the show and exactly how the audience is going to react. She even says she\u2019s going to give a lecture in the middle of the show. She then does exactly what she said she was going to do and despite having been given the synopsis, the audience reacts just as she said they would. And her lecture is hilarious. This comedian understands comedy and how to make people laugh, even when she\u2019s subverting the conventions of comedy.\nIn the Cluster Pedagogy Learning Community (CPLC), we talk a lot about how to engage our students in interdisciplinary work. Our colleague Abby Goode, in her article Slow Interdisciplinarity, writes that interdisciplinarity \u201centails a metacognitive awareness of one\u2019s own discipline, and an ability to explain that discipline to others.\u201d That is, in order to engage in interdisciplinary work, our students need to be able to explain their disciplines. We need to help our students understand our disciplines so well that they can articulate the tools, methodologies, and ways of engaging with the world utilized by the discipline, much like Gadsby does with comedy.\nWe have just created a new Game Design major at PSU and so I\u2019ve been thinking about this question for this new (to us) discipline. I don\u2019t have a full answer yet but here are some initial thoughts. Game design takes some of its tools and methodologies from computer science and some from art (as well as other disciplines but I\u2019ll stick with these two to start). I haven\u2019t even completely thought through these questions with respect to computer science and art.\nOne of the major tools that computer scientists use that is important to game designers is abstraction. This is the idea that we want to hide (or sometimes remove) details that we deem unnecessary so that we can focus and build on whatever system we currently have. For example, as I type this blog post, I don\u2019t need to understand how the blog software works. Those details are hidden from me. If I am the author of the blog software, I don\u2019t need to understand how the operating system (Windows for the machine I\u2019m working on) works. Those details are hidden from me. If I am the author of the operating system, I don\u2019t need to know how the electronics of the hardware works. Those details are hidden from me. These levels of abstraction are useful because they allow more and more complex logic to be developed.\nComputer scientists are system thinkers. We think about the world in terms of systems, made up of parts that interact with each other to create the working system. We are good at breaking those systems down into their parts to understand how they work individually and then putting them back together to understand how they interact to create the working system. When the system doesn\u2019t work as we want it to, we pull it apart to try to figure out where the problem is. (Sometimes we are so well-trained to do this that we try to apply the method to our interpersonal relationships and the problems we find there. I can tell you from experience that it doesn\u2019t work very well but that\u2019s a story for another time.)\nWhen we put these two ideas together, abstraction and systems thinking, we are able to build models of the world. For example, in game design, we might build an in-game world that models the weather patterns of the real world. This model won\u2019t match the real world exactly because including all of the details (even if we knew them all) would be too computational-intensive to work fast enough on our computers to give a good game experience. So we leave some details out. Which we leave out depends on what we think is most important in weather systems. No model is perfect. As an aside, I see this as similar to using metaphor. The objects we\u2019re comparing in a metaphor have some things in common and other things that are different. But we hope that the commonalities help illuminate what we\u2019re talking about. I think of software systems as implementations of metaphors for the real world. We run into trouble when we come to think of the software systems as completely accurate representations of the real world. But I digress.\nSo I will want game design students to understand that their games are models of the real world, that they are making statements about the details of the world they think are important and which are not important. So we will talk about abstraction and systems thinking.\nCreative processes are also important tools for game design. Students need to understand how to generate ideas, work on implementing those ideas, get feedback on the ideas, and generate ideas about how to revise their work in response to the feedback. (This is called the iterative game design process.) We will talk about where ideas come from and how to capture them. We will talk about divergent and convergent thinking, brainstorming, critiquing, prototyping, and play-testing. We will talk about how these processes are non-linear and that many of the stages may need to be revisited over and over.\nI have not yet completely articulated for myself the tools, methodologies, epistemologies, and ways of engaging with the world that comprise the game design discipline. My research suggests that maybe nobody else has done this yet either. But Hannah Gadsby gives me hope that it can be done and that the effort is worthwhile.\nThe featured image is the official poster for Nanette, taken from https://en.wikipedia.org/wiki/Hannah_Gadsby:_Nanette"
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Rails is a lot more modular than people realize. You’re not required to use *all* of the frameworks-inside-the-framework.
No need to “leave” Rails behind 100% to use other Ruby web frameworks.
You get to pick and choose folks!
(P. S. I’ll *always* reach for ActiveRecord! 🤩)
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"text": "Rails is a lot more modular than people realize. You\u2019re not required to use *all* of the frameworks-inside-the-framework.\n\nNo need to \u201cleave\u201d Rails behind 100% to use other Ruby web frameworks.\n\nYou get to pick and choose folks!\n\n(P. S. I\u2019ll *always* reach for ActiveRecord! \ud83e\udd29)"
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‘…that distributed networks “can protest and overthrow, but never govern.”’ Is that empirically true? Does it have to be? theatlantic.com/magazine/archi…
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"text": "\u2018\u2026that distributed networks \u201ccan protest and overthrow, but never govern.\u201d\u2019 Is that empirically true? Does it have to be? theatlantic.com/magazine/archi\u2026",
"html": "\u2018\u2026that distributed networks \u201ccan protest and overthrow, but never govern.\u201d\u2019 Is that empirically true? Does it have to be? <a href=\"https://www.theatlantic.com/magazine/archive/2022/05/social-media-democracy-trust-babel/629369/\">theatlantic.com/magazine/archi\u2026</a>"
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"name": "Ketamine 6",
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"content": {
"text": "New post: fluffy rambles: Ketamine 6 beesbuzz.biz/blog/8261-Keta\u2026\n\n#Ketamine #ChronicPain #Musings",
"html": "New post: fluffy rambles: Ketamine 6 <a href=\"https://beesbuzz.biz/blog/8261-Ketamine-6\">beesbuzz.biz/blog/8261-Keta\u2026</a>\n\n<a href=\"https://twitter.com/search?q=%23Ketamine\">#Ketamine</a> <a href=\"https://twitter.com/search?q=%23ChronicPain\">#ChronicPain</a> <a href=\"https://twitter.com/search?q=%23Musings\">#Musings</a>"
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The NYT Spelling Bee is unaware of what you call a pile of cats.
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"text": "The NYT Spelling Bee is unaware of what you call a pile of cats."
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The second episode of Julia is probably one of the best dramatizations of what it’s like to put together a complicated demo ever. Absolutely wonderful.
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"text": "The second episode of Julia is probably one of the best dramatizations of what it\u2019s like to put together a complicated demo ever. Absolutely wonderful."
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Small town America in Center of Northeast.
I live under two hours to Boston and in between two and half to seven hours to the City.
Yet in a a way... Middle of nowhere... We have on bridge and one ferry out of town to the west and south.
For the next…lnkd.in/eMzmiUjn
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"text": "Small town America in Center of Northeast.\n\nI live under two hours to Boston and in between two and half to seven hours to the City. \n\nYet in a a way... Middle of nowhere... We have on bridge and one ferry out of town to the west and south. \n\nFor the next\u2026lnkd.in/eMzmiUjn",
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I was feeling down and @Cheryl_Crowe made me walk the dogs and make these and now I feel better
Cheddar jalapeño buttermilk biscuits.
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"text": "Cheddar jalape\u00f1o buttermilk biscuits."
},
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"type": "card",
"name": "jack the nonabrasive",
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Cheddar jalapeño buttermilk biscuits.
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"text": "Cheddar jalape\u00f1o buttermilk biscuits."
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Way cool find of the day! httpie.io/cli
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"html": "Way cool find of the day! <a href=\"https://httpie.io/cli\">httpie.io/cli</a>"
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“This site looks best in Netscape at 800x600 resolution.”
I dare you to demonstrate how old you are in "developer years" in one sentence without stating any actual years
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"text": "\u201cThis site looks best in Netscape at 800x600 resolution.\u201d"
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"type": "entry",
"published": "2022-04-14T17:11:09+00:00",
"url": "https://twitter.com/KimMaida/status/1514652490683367438",
"content": {
"text": "I dare you to demonstrate how old you are in \"developer years\" in one sentence without stating any actual years"
},
"author": {
"type": "card",
"name": "Kim Maida",
"url": "https://twitter.com/KimMaida",
"photo": "https://pbs.twimg.com/profile_images/1513497236843466753/qSiFti5A.jpg"
},
"post-type": "note"
}
},
"_id": "28484453",
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}
I just found out that this free personal finance workshop I'm giving tonight over zoom is open to the public. There's still spots left if you want to join. Register here: wccls.bibliocommons.com/events/620442b…
{
"type": "entry",
"published": "2022-04-14T22:53:32+00:00",
"url": "https://twitter.com/anomalily/status/1514738656996589574",
"content": {
"text": "I just found out that this free personal finance workshop I'm giving tonight over zoom is open to the public. There's still spots left if you want to join. Register here: wccls.bibliocommons.com/events/620442b\u2026",
"html": "I just found out that this free personal finance workshop I'm giving tonight over zoom is open to the public. There's still spots left if you want to join. Register here: <a href=\"https://wccls.bibliocommons.com/events/620442b2fd0f9e3600c40660\">wccls.bibliocommons.com/events/620442b\u2026</a>"
},
"author": {
"type": "card",
"name": "Lillian Karabaic",
"url": "https://twitter.com/anomalily",
"photo": "https://pbs.twimg.com/profile_images/1455236306162761732/jPv9ROKG.jpg"
},
"post-type": "note",
"_id": "28483567",
"_source": "2773"
}
{
"type": "entry",
"published": "2022-04-14T21:23:34+00:00",
"url": "https://twitter.com/karabaic/status/1514716014428127241",
"content": {
"text": "Wait, Gaius Baltar?"
},
"author": {
"type": "card",
"name": "jack the nonabrasive",
"url": "https://twitter.com/karabaic",
"photo": "https://pbs.twimg.com/profile_images/1256785873384861696/QfRzUvne.jpg"
},
"post-type": "note",
"_id": "28482178",
"_source": "2773"
}
{
"type": "entry",
"published": "2022-04-14T19:45:45+00:00",
"url": "https://twitter.com/anomalily/status/1514691396795396096",
"photo": [
"https://pbs.twimg.com/media/FQVDu2uVUAA5q_a.jpg"
],
"content": {
"text": "investopedia is ON IT."
},
"author": {
"type": "card",
"name": "Lillian Karabaic",
"url": "https://twitter.com/anomalily",
"photo": "https://pbs.twimg.com/profile_images/1455236306162761732/jPv9ROKG.jpg"
},
"post-type": "photo",
"_id": "28480340",
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I suspect that streams of Succession will rise over the next few days as people try to figure out what hostile takeovers mean.
{
"type": "entry",
"published": "2022-04-14T19:44:56+00:00",
"url": "https://twitter.com/anomalily/status/1514691190565736455",
"content": {
"text": "I suspect that streams of Succession will rise over the next few days as people try to figure out what hostile takeovers mean."
},
"author": {
"type": "card",
"name": "Lillian Karabaic",
"url": "https://twitter.com/anomalily",
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going live with @vibronet in 2 minutes to talk about elon buying twitter!
jk we're gonna talk about a much more dry topic: all the things the OAuth group talked about at the last IETF meeting in Vienna
youtu.be/C1tdz1Y4h14
{
"type": "entry",
"published": "2022-04-14T18:59:11+00:00",
"url": "https://twitter.com/aaronpk/status/1514679679256444961",
"content": {
"text": "going live with @vibronet in 2 minutes to talk about elon buying twitter! \n\njk we're gonna talk about a much more dry topic: all the things the OAuth group talked about at the last IETF meeting in Vienna \n\nyoutu.be/C1tdz1Y4h14",
"html": "going live with <a href=\"https://twitter.com/vibronet\">@vibronet</a> in 2 minutes to talk about elon buying twitter! \n\njk we're gonna talk about a much more dry topic: all the things the OAuth group talked about at the last IETF meeting in Vienna \n\n<a href=\"https://youtu.be/C1tdz1Y4h14\">youtu.be/C1tdz1Y4h14</a>"
},
"author": {
"type": "card",
"name": "Aaron Parecki",
"url": "https://twitter.com/aaronpk",
"photo": "https://pbs.twimg.com/profile_images/1477113672803622912/ljLUwFLP.jpg"
},
"post-type": "note",
"_id": "28479323",
"_source": "2773"
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Happy Avril 14th Day to those who celebrate. Also today is my birthday and I am 37. 🎈💀 youtube.com/watch?v=-LgYzv…
{
"type": "entry",
"published": "2022-04-14T18:55:46+00:00",
"url": "https://twitter.com/matthewmcvickar/status/1514678817809317898",
"content": {
"text": "Happy Avril 14th Day to those who celebrate. Also today is my birthday and I am 37. \ud83c\udf88\ud83d\udc80 youtube.com/watch?v=-LgYzv\u2026",
"html": "Happy Avril 14th Day to those who celebrate. Also today is my birthday and I am 37. \ud83c\udf88\ud83d\udc80 <a href=\"https://www.youtube.com/watch?v=-LgYzva-xq8\">youtube.com/watch?v=-LgYzv\u2026</a>"
},
"author": {
"type": "card",
"name": "Matthew McVickar",
"url": "https://twitter.com/matthewmcvickar",
"photo": "https://pbs.twimg.com/profile_images/1381462476080828418/kiDKMIEj.jpg"
},
"post-type": "note",
"_id": "28479326",
"_source": "2773"
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Once again gonna promote Spacebear, who will handle the technical side of maintaining Hometown for you (Hometown is my mod of Mastodon that has extra features to enable cohesive small communities)
federation.spacebear.ee/software/homet…
(we're not affiliated, I make no $ from their sales)
{
"type": "entry",
"published": "2022-04-14T18:55:15+00:00",
"url": "https://twitter.com/tinysubversions/status/1514678689555832837",
"content": {
"text": "Once again gonna promote Spacebear, who will handle the technical side of maintaining Hometown for you (Hometown is my mod of Mastodon that has extra features to enable cohesive small communities)\n\nfederation.spacebear.ee/software/homet\u2026\n\n(we're not affiliated, I make no $ from their sales)",
"html": "Once again gonna promote Spacebear, who will handle the technical side of maintaining Hometown for you (Hometown is my mod of Mastodon that has extra features to enable cohesive small communities)\n\n<a href=\"https://federation.spacebear.ee/software/hometown\">federation.spacebear.ee/software/homet\u2026</a>\n\n(we're not affiliated, I make no $ from their sales)"
},
"author": {
"type": "card",
"name": "Darius Kazemi",
"url": "https://twitter.com/tinysubversions",
"photo": "https://pbs.twimg.com/profile_images/1355952735921692673/XVIen_1n.jpg"
},
"post-type": "note",
"_id": "28479327",
"_source": "2773"
}